![]() Training for this model can also be dangerous and actually against self-driving car data collection policies in some jurisdictions, because driving uncentered in a lane is not good for other human drivers on the road. All told, the demo was an impressive, dare I say cute and a fascinating, forward-looking vision of what a real metaverse construct will some day bring, to not only the company’s enterprise early adopter customers but to mainstream consumers as well, who will also be able to experience it some day in the not-so distant future.Ī good example of this would be NVIDIA’s PathNet DNN for its DRIVE autonomous vehicle platform that detects lane spacing between cars, which can be tricky when a vehicle is not centered in its lane. ![]() In addition, Omniverse Avatar incorporates NVIDIA’s Riva speech recognition SDK that can process speech across multiple languages like English, German, French and Spanish, as well as its Merlin recommendation engine, Metropolis computer vision analytics and Audio2Face, a 2D and 3D AI rendered facial animation engine. The demo was powered by NVIDIA AI software and its Megatron 530B natural language model, which the company claims is the world’s largest of its kind. Huang then demonstrated a number of examples of Omniverse Avatar, from customer support applications to video conferencing and a restaurant kiosk, where customers were able to interact with an avatar that understood an order request of a burger, fries and drinks. In that regard, NVIDIA just announced that the “dawn of intelligent virtual assistants has arrived.” “ Omniverse Avatar combines NVIDIA’s foundational graphics, simulation and AI technologies to make some of the most complex real-time applications ever created,” noted NVIDIA CEO Jensen Huang in the company’s Fall GTC keynote. That’s the big iron incarnation anyway, but NVIDIA’s Omniverse also offers applicability across a myriad of mainstream consumer use cases like restaurants, banking, hospitality and more, and for these markets a relatable avatar can really come in handy. Think of mainstream software suites like Blender, Cinema 4D, Wacom and the 3D printing app SketchUp, but connected in an environment for designers such that teams can visualize their creation in real-time and across physical boundaries. NVIDIA’s Omniverse platform is essentially a simulation environment for connecting native software tools and team-based collaboration in physically-accurate virtual worlds.
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